Marine Boarding Skill: This is the roll needed to get your troops into hand to hand combat when rammed.ġ0. All damage is abstracted into this one area.ĩ. Hits may come from bow, hand to hand, ramming, etc. Ship Viability: The number of “hits” your ship can take. ![]() Ramming Speed Probability: This is the roll needed to get the ramming speed attack bonus.Ĩ. Bow Range: This is the number of inches that a bow can shoot.ħ. This is the number of dice that a ship rolls in hand to hand combat.Ħ. Hand to Hand Attack: Each ship has a hand to hand attack number. ![]() This is the number of dice that a ship rolls in a bow attack.ĥ. Bow Attack: Each ship has a bow attack number. This is the number of dice that ship rolls in a ram attack.Ĥ. Ram Attack: Each ship has a ram attack number. As a whole, Greek ships are more maneuverable than Persian ships.ģ. Maneuverability: Each ship has a maneuverability number expressed in degrees. The Persian fleet is generally faster than the Greek fleet.Ģ. Movement: Each ship has a movement allowance in inches. ![]() Simply put, here are the rules for my Trireme game.
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